GO Hero
To start using the Hero Module
, open the N-Panel in Blender and select the object(s) you want to detail. Then, just press the GO HERO
button for the selected object(s). This will automatically add a special setup to your object, including a Geometry Nodes
modifier and a basic HERO Node Tree
to get you started.
Warning
Clicking GO HERO
adds a new Node tree each time, named like OCD_Hero.001
, OCD_Hero.002
, and so on. If you rename them, keep the OCD_Hero.
part and just change the number to a name that tells you what it is, like OCD_Hero.Stone
or OCD_Hero.Brick
. This keeps things tidy and easy to find.
Hero Geometry Nodes Menu
You can also start using HERO right from the Geometry Nodes area. Just find the OCD Hero menu in the list.
Add Existing Hero
To use HERO
again in your scene, you can pick an existing HERO Node Tree
instead of making a new one. Just hold the ctrl
key and click the GO HERO
button. This will show a menu where you can choose from the HERO Node Trees
you have.
Assign Material
To assign a material
to a HERO object, add a Set Material
node at the end of your HERO chain and select the material from this node.
Note
To assign different materials to each object using a single HERO node tree, place a Set Material
node at the end of the HERO chain. Then, connect the Material input socket to the Group Input
. This setup will make a material selection field appear in the Modifiers section of the selected object, allowing individual material assignments.