GO Hero

To start using the Hero Module, open the N-Panel in Blender and select the object(s) you want to detail. Then, just press the GO HERO button for the selected object(s). This will automatically add a special setup to your object, including a Geometry Nodes modifier and a basic HERO Node Tree to get you started.

OCD Hero UI

Warning

Clicking GO HERO adds a new Node tree each time, named like OCD_Hero.001, OCD_Hero.002, and so on. If you rename them, keep the OCD_Hero. part and just change the number to a name that tells you what it is, like OCD_Hero.Stone or OCD_Hero.Brick. This keeps things tidy and easy to find.

Hero Geometry Nodes Menu

You can also start using HERO right from the Geometry Nodes area. Just find the OCD Hero menu in the list.

OCD Hero GN Menu

Add Existing Hero

To use HERO again in your scene, you can pick an existing HERO Node Tree instead of making a new one. Just hold the ctrl key and click the GO HERO button. This will show a menu where you can choose from the HERO Node Trees you have.

Ctrl HERO

Assign Material

To assign a material to a HERO object, add a Set Material node at the end of your HERO chain and select the material from this node.

OCD Hero Material Assign

Note

To assign different materials to each object using a single HERO node tree, place a Set Material node at the end of the HERO chain. Then, connect the Material input socket to the Group Input. This setup will make a material selection field appear in the Modifiers section of the selected object, allowing individual material assignments.

OCD Hero Mult Materials