HERO Masks
HERO - Mask
is a crucial component of the HERO Module
. It allows you to create a wide range of surfaces, from man-made textures to natural ones, offering versatility in your detailing process.
HERO - Noise Mask
The HERO - Noise Mask
creates patterns using procedural noise, giving a varied and organic appearance.
Seed
The Seed value
lets you easily change the noise pattern, giving your surface a fresh appearance.
Detail
The Detail
slider influences the complexity of the noise within the mask, affecting how intricate or smooth the transition areas are.
Inverse
The Inverse
checkbox reverses the mask effect.
Offset
The Offset
slider adjusts the mask to either expand
or contract
its coverage.
Contrast
The Contrast
slider controls the sharpness
of the mask border, making the edges more distinct or softer.
Global Coordinates
The Global Coordinates
checkbox makes the mask use overall (global
) positions. If it's not checked, it uses the object's own (local
) positions.
Transform
The Transform
section lets you move
and resize
the mask along its axes.
HERO - Gradient Mask
The HERO - Gradient Mask
allows for the creation of both smooth and sharp transition effects, offering customizable gradients to suit various design needs.
Falloff
The Falloff
slider adjusts the sharpness of the mask's border, controlling how gradually or abruptly the mask transitions.
Inverse
The Inverse
checkbox reverses the mask effect.
Noise On/Off
The Noise On/Off
checkbox toggles the application of noise to the mask's border, adding or removing texture effects.
Noise Seed
The Seed value
lets you easily change the noise pattern, giving your surface a fresh appearance.
Noise Scale
The Noise Scale
slider adjusts the size of the noise pattern on the mask's border when noise is enabled.
Noise Detail
The Noise Detail
slider influences the complexity of the noise within the mask, affecting how intricate or smooth the transition areas are.
HERO - Material Mask
The HERO - Material Mask
uses the material assigned to the original object to create the mask.
Note
For the HERO - Material Mask
, use the original object's output socket to inherit material properties, not HERO - Start.
Material
Material
Input: Choose a Material to use as a mask from this field.
Warning
The object must have at least two different materials assigned to its faces for the mask to work effectively.
Falloff
The Falloff
slider adjusts the sharpness of the mask's border, controlling how gradually or abruptly the mask transitions.
Ref Geo IN
This input matches the one in the HERO - Start
node. If you're using a reference object with HERO - Start, use the same object here for the Material Mask node.
Relative Scale
This works just like the one in HERO - Start. Make sure to use it in both places the same way.
HERO - Normal Mask
The HERO - Normal Mask
, also known as a Directional Mask, creates a mask based on vector direction, targeting surfaces facing in a specific direction.
Vector
The Vector
field allows you to select a direction for the mask using three axes.
Offset
The Offset
slider lets you expand or shrink the mask.
HERO - Obj Pos Mask
The HERO - Obj Pos Mask
uses the position of the input object to set the mask's location.
Note
While any object can be used as input, the mask only utilizes its position. Therefore, it's better to use an Empty object for this purpose.
Object
The Object
field is used to select an object for the mask.
Scale
The Scale
slider lets you adjust the size of the mask.
Contrast
The Contrast
slider controls the sharpness
of the mask border, making the edges more distinct or softer.
Noise On/Off
The Noise On/Off
checkbox toggles the application of noise to the mask's border, adding or removing texture effects.
Noise Scale
The Noise Scale
slider adjusts the size of the noise pattern on the mask's border when noise is enabled.
Noise Detail
The Noise Detail
slider influences the complexity of the noise within the mask, affecting how intricate or smooth the transition areas are.