HERO - Blur

The HERO - Blur node is used to smooth your geometry and can be positioned anywhere in the node setup, based on your needs.

HERO Blur

Iterations

The Iterations setting acts as a multiplier for the intensity of the smoothing effect.

Weight

The Weight slider allows for finer adjustment of the smoothing amount.

HERO - Trimesh

The HERO - Trimesh node changes quads to triangles, useful for removing quad patterns or making low-poly models. Place it after HERO - End.

HERO Trimesh

Density

The Density slider adjusts the triangle size in the mesh. Higher values result in larger, less dense triangles.

Mask Reducer

The Mask Reducer parameter controls the reduction of triangle count in the masked area specified by the Mask IN input, acting as a multiplier for the reduction intensity.

Seed

The Seed parameter randomizes the triangle placement pattern, which can help eliminate pinched areas in the mesh.

Mask IN

The Mask IN input specifies areas for varying triangle density using a mask. It's useful for creating regions with more detail and others with fewer polygons for reduced detail.

HERO Trimesh Mask

Treshold

The Threshold slider adjusts the size of the masked area, allowing it to expand or contract.

HERO - Texture Transform

The HERO - Texture Transform is a utility node designed to modify the vector input for a Texture Node

HERO Texture Transform

Position

Position: Adjusts the texture's location.

Rotation

Rotation: Alters the texture's orientation.

Scale

Scale: Modifies the size of the texture.

Global Coordinates

The Global Coordinates checkbox makes the mask use overall (global) positions. If it's not checked, it uses the object's own (local) positions.

Mod Texture IN

The Mod Texture IN socket allows you to connect a texture that modifies the main texture.

HERO Texture Mod

Modifier

The Modifier slider adjusts the level of impact the modification texture has on the main texture. Additionally, you can use a mask output as input for more precise control.

HERO - Mask Inverse

The HERO - Mask Inverse node reverses the input mask.

HERO Mask Inverse

HERO - Mask Combine

The HERO - Mask Combine node is a utility for merging masks together. It offers options to add, subtract, and intersect masks for versatile mask creation.

HERO Mask Combine