HERO - Blur
The HERO - Blur
node is used to smooth your geometry and can be positioned anywhere in the node setup, based on your needs.
Iterations
The Iterations
setting acts as a multiplier for the intensity of the smoothing effect.
Weight
The Weight
slider allows for finer adjustment of the smoothing amount.
HERO - Trimesh
The HERO - Trimesh
node changes quads to triangles, useful for removing quad patterns or making low-poly models. Place it after HERO - End.
Density
The Density
slider adjusts the triangle size in the mesh. Higher values result in larger, less dense triangles.
Mask Reducer
The Mask Reducer
parameter controls the reduction of triangle count in the masked area specified by the Mask IN input, acting as a multiplier for the reduction intensity.
Seed
The Seed
parameter randomizes the triangle placement pattern, which can help eliminate pinched areas in the mesh.
Mask IN
The Mask IN
input specifies areas for varying triangle density using a mask. It's useful for creating regions with more detail and others with fewer polygons for reduced detail.
Treshold
The Threshold
slider adjusts the size of the masked area, allowing it to expand or contract.
HERO - Texture Transform
The HERO - Texture Transform
is a utility node designed to modify the vector input for a Texture Node
Position
Position: Adjusts the texture's location.
Rotation
Rotation: Alters the texture's orientation.
Scale
Scale: Modifies the size of the texture.
Global Coordinates
The Global Coordinates
checkbox makes the mask use overall (global
) positions. If it's not checked, it uses the object's own (local
) positions.
Mod Texture IN
The Mod Texture IN
socket allows you to connect a texture that modifies the main texture.
Modifier
The Modifier
slider adjusts the level of impact the modification texture has on the main texture. Additionally, you can use a mask output as input for more precise control.
HERO - Mask Inverse
The HERO - Mask Inverse
node reverses the input mask.
HERO - Mask Combine
The HERO - Mask Combine
node is a utility for merging masks together. It offers options to add, subtract, and intersect masks for versatile mask creation.