OCD Interface
To access the OCD add-on's user interface, press N
on your keyboard. This will activate the N-panel in Blender where you can find all the controls and settings for the OCD add-on.
To damage an object using the OCD add-on, select the object and click Make Damage
. This will open sliders and a Noise type
option to adjust the damage.
Warning
Always press on Apply
or Cancel
after you are done with the damage settings. Don't remove any objects from OCD_Temp
collection manually.
Note
You can hold Ctrl
(Command key on MacOS) while clicking the Make Damage
button to apply damage instantly using Default
or last used settings.
Damage Settings
The Scale
slider in the OCD add-on adjusts the noise pattern size for damage. A higher slider value means bigger damage patterns.
The Amount
slider in the OCD add-on determines the damage intensity. A higher slider value means more damage to your object.
The OCD add-on mimics real-life wear and tear on objects. Increasing the Amount
parameter is like aging the object. The higher the value, the older and more rounded it looks, just as it would over time in the real world.
Noise Type
The Noise type
field selection in the OCD add-on's interface controls the type of noise pattern used for creating damage. The OCD add-on provides five different noise patterns to choose from: Clouds
, Musgrave
, Marble
, Voronoi
, and Wood
.
Note
The way noise looks can change based on the Voxel resolution and Damage settings.
Clouds
The Clouds
noise pattern is the roughest. It is best used to simulate worn stone (like limestone or sandstone), such as those found in structures from ancient times, like the Roman Empire or Ancient Egypt.
Musgrave
The Musgrave
noise pattern is smoother. It is best used to simulate stones from more recent times, such as those found in medieval castles or churches.
Marble
The Marble
noise pattern.
Voronoi
The Voronoi
noise pattern is best used when you want to create a more stylized damage effect or primarily affect the edges of an object (with a certain amount of damage).
Wood
The Wood
noise pattern.
Noise Pattern Shift
The Pos
button lets you change the position
of the noise pattern
just by moving your mouse. This adjustment is based on your current view
in Blender. Click the left mouse button to Apply
. If you change your mind, right-click to Cancel
.
Material Selection
The Mat
button in the OCD add-on's interface lets you choose different materials for the Outside
and Inside
parts of your object directly. You can also set this up in the Preferences section.
Warning
Remember, you need to create the material first before you can select it.
The Mat
button's icon gives you a quick visual clue about your material choice. A hollow circle
means either no material
has been chosen for the Inside
part of your object, or the Inside
is using the same material
as the Outside
.
If the icon on the Mat
button is not a hollow circle
, it indicates that two different
materials have been selected for the Outside
and Inside
parts of your object.