Getting Started with Trowel
Wall from a Plane
You can begin with the simplest object, a Plane. Add a Plane to your scene, rotate it 90 degrees to make it vertical, and move it up slightly so it's placed above the ground level. Once you've laid your bricks, you might need to scale the Plane horizontally to ensure the bricks fit seamlessly together.
Wall from a Cube
A Cube object is the perfect choice for creating a 4-wall structure. Once you've laid your bricks, scale each side of the Cube mesh horizontally to ensure the bricks fit seamlessly together.
Wall from a Curve
For non-straight wall designs, use a Curve. Adjust wall height with Set Curve Radius node.
Double Wall
Combine two Brick Bond nodes with a Join Geometry node for a double-thick wall.
Complex Wall Shape
When using complex shapes for walls, don't forget to remove Top and Bottom polygons and all unnecessary edges. Also, switch off the Symmetry checkbox.
Boolean Input for Wall Openings (Doors, Windows etc.)
Use Boolean Input to cut openings. Not just for doors and windows; be creative, like cutting a hole from a blast.
Mixing Brick Bonds with Boolean Inputs
Want to mix two bonds? Use Inverted Boolean OUT. Also, the Brick Swapper node has its own Boolean Input for later cuts.
Boolean vs. Object Mask
Boolean Input divides bricks based on geometry; Object Mask simply removes already created bricks.
Stone Arch with Stones Generator
Using Custom Points Input, control stone placement. For a Stone Arch, for example.