Trowel Masks
Trowel Masks
are selection tools that let you focus on certain parts of your brick layout for changes or hiding. They come in different types:
- Line Mask
- Height Mask
- Object Mask
- Noise Mask
- Row Mask
- Type Mask
Each mask node has two outputs:
- Mask OUT: Shows selected areas.
- Inv Mask OUT: Shows unselected areas.
Line Mask
This mask lets you create horizontal line mask. You can set it for a straight line or add noise for a more random, uneven look.
Mask Width
Sets the width of the horizontal line mask. The larger the value, the broader the mask.
Mask Z Position
Controls where the mask appears vertically along your wall. Adjust this to move the mask up or down.
Noise_Position
Fine-tunes where noise is applied within the mask for a customized random effect.
Noise Scale
Determines how much the noise affects the mask's edge. A higher scale creates a more jagged, uneven line, while a lower scale results in a smoother one.
Noise Roughness
Adjusts the intensity or "roughness" of the noise, making the mask's edge appear more or less irregular.
Noise Detail
Controls the complexity of the noise pattern. Higher detail gives you a more intricate, random edge to your mask.
Color Preview
Enable this to see your mask selection in white when in Material Preview mode, making it easier to visualize where the mask is applied.
Height Mask
This mask lets you create selections starting from the top of your model. You can also use an Empty object for dynamic control over the mask's position and incline.
Mask Z Position
Controls where the mask appears vertically along your wall. Adjust this to move the mask up or down.
Empty
A field where you specify an Empty object. This object's position and rotation will dictate where and how the mask is applied on your model.
Seed
Changing this number will give you different noise patterns for the mask.
Obj Mask
This mask type lets you use a mesh object to define the mask area.
Empty
This field allows you to select an Empty object instead of a mesh. When using an Empty, the mask will have a circular appearance, and the Empty's scale will dictate the size of the mask.
Object IN
Connect either an Object Info node for a single mesh object or a Collection Info node for a Collection here to specify what you want to use for masking.
Obj Mask Offset
This value determines the offset of the mask, allowing you to adjust the mask's boundary independently from the actual scale of the object used for masking.
Noise Mask
This mask creates a selection based on noise patterns.
Noise Position
This vector parameter enables fine-tuning of the noise pattern's position, allowing for precise control over where the noise effect starts.
Noise Scale
Adjusts the scale of the noise. Setting this higher makes the noise more rough and pronounced, while a lower setting results in smoother, less drastic noise patterns.
Seed
Changing this number will give you different noise patterns for the mask.
Mask Offset
Allows you to shift the entire noise mask up or down, providing control over where the noise effect begins relative to your model.
Row Mask
This mask targets a specific number of rows for masking.
Offset
Allows you to shift the row masking up or down.
Frequency
Determines how many rows to skip between each masked row or set of rows.
Range
Specifies how many consecutive rows will be masked each time.
Type Mask
This mask allows you to mask bricks based on the specific brick type selected.
You can choose from:
- Base brick
- Three quarter (3/4)
- Half (1/2)
- Quarter (1/4)