Multiselection Workflow

The OCD add-on allows you to apply damage to multiple objects simultaneously. This process involves the selection of a Key object and the setting of necessary parameters.

  1. Begin by selecting the Key object and damage it with required parameters.
  2. Click on Apply.
  3. Now, select all the objects to which you want to apply damage. Make sure the Key object is the last object you select.
  4. Click on Make Damage.

Multiple Object Selection

OCD will apply consistent damage based on the size of the Key object across all selected objects.

Multiple Object Selection

Note

You can Recall specific bricks to apply individual Damage at any time.

Material Consistency

The OCD add-on's Material Consistency allows for uniform damage effects on multiple objects, like bricks in a wall, ensuring they all show similar wear and tear despite size differences. It applies damage based on the last selected object's size, creating a consistent appearance across objects as if they were made from the same material and aged together.

Consider these two examples:

The first image shows what happens when each brick is damaged individually.

Damage One By One

The second image demonstrates the result when all the bricks are damaged at the same time. Note, the first large brick on the top was the Key Object.

Damage All Together

These examples illustrate the versatility of the OCD add-on. Depending on your needs, you can decide how to apply the damage to achieve the desired look.

Recall

The OCD add-on includes a Recall feature that lets you bring back the original object even after damage has been applied. This tool is handy when you want to tweak the damage parameters or modify the object itself, making the OCD add-on truly non-destructive.

Note

The Recall feature can be applied to multiple objects simultaneously.

Recall

Ctrl Recall

You can hold Ctrl (Command key on MacOS) while clicking the Recall button to recall the original object as a copy.

Change Pattern

The OCD add-on's Change Pattern feature lets you alter the noise pattern of damaged objects without modifying damage settings. It can differentiate between noise types on various objects, such as Clouds versus Musgrave, ensuring patterns change consistently and accurately.

Change Pattern

Noise Type Swap

Noise Type Swap lets you quickly swap patterns, like Clouds and Musgrave, between objects. Simply select Musgrave(swap to), then Clouds (swap from), hold 'Ctrl', and hit Change Pattern for an easy transition.

Noise Type Swap

Dummy Cube Technique

To manage Damage resolution, you can create a Dummy Cube. The cube's size sets the damage resolution for your target object, especially useful for long or thin items where default resolution is too large. The process mirrors the Multiple Selection workflow but with simple Cube as the Key object. You can then delete the cube after damage is applied or leave it in place for future use.

Dummy Cube

Note

This approach provides a clear visual indication of the upcoming damage resolution, eliminating the need to guess the right resolution number in the preferences.